Length of a JavaScript object
I have a JavaScript object. Is there a built-in or accepted best practice way to get the length of this object?
const myObject = new Object();
myObject["firstname"] = "Gareth";
myObject["lastname"] = "Simpson";
myObject["age"] = 21;
that's kinda true, but so many people are used to PHP's "associative array" that they might assume it means "ordered associative map", when JS objects are in fact unordered.
In the above example, myObject.length is undefined, at least in a browser environment. That's why it isn't valid
Variants of Object.{keys, values, entries}(obj).length
have now been mentioned a total of 38 times in 16 answers plus in the comments of this question, and another 11 times in 7 deleted answers. I think that’s enough now.
44 Answers
Updated answer
Here's an update as of 2016 and widespread deployment of ES5 and beyond. For IE9+ and all other modern ES5+ capable browsers, you can use Object.keys()
so the above code just becomes:
var size = Object.keys(myObj).length;
This doesn't have to modify any existing prototype since Object.keys()
is now built-in.
Edit: Objects can have symbolic properties that can not be returned via Object.key method. So the answer would be incomplete without mentioning them.
Symbol type was added to the language to create unique identifiers for object properties. The main benefit of the Symbol type is the prevention of overwrites.
Object.keys
or Object.getOwnPropertyNames
does not work for symbolic properties. To return them you need to use Object.getOwnPropertySymbols
.
var person = {
[Symbol('name')]: 'John Doe',
[Symbol('age')]: 33,
"occupation": "Programmer"
};
const propOwn = Object.getOwnPropertyNames(person);
console.log(propOwn.length); // 1
let propSymb = Object.getOwnPropertySymbols(person);
console.log(propSymb.length); // 2
Older answer
The most robust answer (i.e. that captures the intent of what you're trying to do while causing the fewest bugs) would be:
Object.size = function(obj) {
var size = 0,
key;
for (key in obj) {
if (obj.hasOwnProperty(key)) size++;
}
return size;
};
// Get the size of an object
const myObj = {}
var size = Object.size(myObj);
There's a sort of convention in JavaScript that you don't add things to Object.prototype
, because it can break enumerations in various libraries. Adding methods to Object
is usually safe, though.
your code can be broken if someone would come and overide the 'size' property without knowing you declared it already somewhere in the code, so it's always worth checking if it's already defined
You are very correct. One should always implement necessary sanity checks :)
I wrapped this answer as a jQuery plugin, for those that don't like messing around with Object
why are you declaring the function within Object
class and not just as a regular function ? i.e. function getSize(obj) {...}
?
I guess he's just maintaining proper structure. This function returns size of an object so it makes sense to make it an extension of Object
. Keep your code clean and maintainable.
This method is however more buggy, especially when hasownprop seldom clears out when deleting object keys with delete keyword.
Why is everyone ignoring this: Object.keys(obj).length
Probably because that method didn't even exist when this answer was written. Even today, using it will probably require a polyfill for old browsers.
Re Object.keys(obj).length
: That's because IE8 don't support this method.
IE8, IE9, IE10 are dead browsers that don't get support from Microsoft. IE8, IE9, IE10 user gets notification from Microsoft, that they use old, unsupported browser and should expect that stuff will not work for them.
Yeah, it's 2017. Nobody should be using anything other than Object.keys(myObj).length
. This answer was correct in 2008 but not any more.
Not sure if it has been mentioned already because TL;DR but extending JavaScript's built in objects is frowned upon.
Nor Object.keys()
nor getOwnProperty*()
functions will give you the correct answer if their parameter will be new Date()
, which of course IS an object (typeof new Date() === 'object'
).
I don't understand what you mean. Object.keys(new Date()).length
gives 0
, x = new Date(); Object.keys(x).length
also gives 0
.
If you know you don't have to worry about hasOwnProperty
checks, you can use the Object.keys()
method in this way:
Object.keys(myArray).length
why not? from what I know, it is a standard: JavaScript - Reference - Global_Objects- Object - keys
It's not a universally implemented method, but you can check which browser supports it with this table.
That depends on your requirements.
According to that table, IE8 supports 4 / 34 of the "standards".
time to switch to firefox = unfortunately, you switching doesn't mean your website's users will...
no IE support = time to polyfill
if (typeof Object.keys != 'function') { Object.keys = function(obj) { var ret = []; for (var x in obj) { if (obj.hasOwnProperty(x)) { ret[ret.length] = x; } } return ret; } }
No IE8, Object.keys or= (obj) -> key for own key of obj
(CoffeeScript, you can easily copy generated output).
who cares about IE, no one should care about IE unstandards, only standards. users wanna use IE then they will not navigate my website I do not care any more. developers should not polyfill not standards made by ie "developers"
creating a new array just to count the length of it? It's an overkill of resources
The specification says that the keys()
method returns only the names of the the object's own properties, so using this method would avoid the hasOwnProperty
check.
Don't optimize prematurely. If you need to conserve resources then I'd recommend maintaining a separate length variable (or use a for loop) but that's probably only necessary when dealing with huge hashes.
That attitude won't get you far in web development. Websites are made for the visitors, not for the developers.
Great polyfill for legacy IE at: JavaScript - Reference - Global_Objects - Object
map
creates an array with the same length. Did you mean filter
?
Even if you worried about .hasOwnProperty*()
functions, you wouldn't get the right answer if the object you wanted to check against, was new Date()
.
In case speed is a concern for you it turns out Object.values(myObject).length
is faster. At least in Chrome v67.
Updated: If you're using Underscore _ js (recommended, it's lightweight!), then you can just do
_.size({one : 1, two : 2, three : 3});
=> 3
If not, and you don't want to mess around with Object
properties for whatever reason, and are already using jQuery, a plugin is equally accessible:
$.assocArraySize = function(obj) {
var size = 0, key;
for (key in obj) {
if (obj.hasOwnProperty(key)) size++;
}
return size;
};
_.size()
was the perfect solution for my Meteor project, which has underscore _ js support.
I use underscore and this post just reminded me that I'm not using it enough in this project. If you handle objects, you should have underscore _ js available.
Underscore > (all -['lo-dash'])
underscorejs, things that should be under js :)
Question: Why the extra if
statement within the loop?
to distinguish real properties of the object vs inherited ones.
Here's the most cross-browser solution.
This is better than the accepted answer because it uses native Object.keys
if exists. Thus, it is the fastest for all modern browsers.
if (!Object.keys) {
Object.keys = function (obj) {
var arr = [],
key;
for (key in obj) {
if (obj.hasOwnProperty(key)) {
arr.push(key);
}
}
return arr;
};
}
Object.keys(obj).length;
Object.keys()
returns an array that contains the names of only those properties that are enumerable. If you want an array with ALL properties, you should use Object.getOwnPropertyNames()
instead.
Simply use this to get the length
:
Object.keys(myObject).length
please explain how your answer differs from
Good, it's always better to name your variables according to what they actually are. Makes your code more readable to other devs.
Before the "myArray" -> "myObject"
edit, this was identical to the second-highest upvoted answer.
Same as past responses.
Same as the linked answer, but without any explanation.
I'm not a JavaScript expert, but it looks like you would have to loop through the elements and count them since Object
doesn't have a length
method:
var element_count = 0;
for (e in myArray) { if (myArray.hasOwnProperty(e)) element_count++; }
In fairness to the OP, the JavaScript documentation actually explicitly refer to using variables of type Object
in this manner as "associative arrays".
Will not work, because it will count methods too, that are added through prototype.
This method gets all your object's property names in an array, so you can get the length of that array which is equal to your object's keys' length.
Object.getOwnPropertyNames({"hi":"Hi","msg":"Message"}).length; // => 2
keys method doesn't return properties from prototype chain. So why the need for hasOwnProperty
here. Also getOwnProperty
will return hidden properties, as length is in array etc.
To not mess with the prototype or other code, you could build and extend your own object:
function Hash(){
var length=0;
this.add = function(key, val){
if(this[key] == undefined)
{
length++;
}
this[key]=val;
};
this.length = function(){
return length;
};
}
myArray = new Hash();
myArray.add("lastname", "Simpson");
myArray.add("age", 21);
alert(myArray.length()); // will alert 2
If you always use the add method, the length property will be correct. If you're worried that you or others forget about using it, you could add the property counter which the others have posted to the length method, too.
Of course, you could always overwrite the methods. But even if you do, your code would probably fail noticeably, making it easy to debug. ;)
I think this is the best solution as it doesn't require looping with 'for
' which could be costly if the array is big
We can find the length of Object
by using:
const myObject = {};
console.log(Object.values(myObject).length);
Theoretically, his would be slower than the "keys
" method if you have long values as it is directly accessing the values then counting them.
Here's how and don't forget to check that the property is not on the prototype chain:
var element_count = 0;
for(var e in myArray)
if(myArray.hasOwnProperty(e))
element_count++;
Here is a completely different solution that will only work in more modern browsers (Internet Explorer 9+, Chrome, Firefox 4+, Opera 11.60+, and Safari 5.1+)
Setup your associative array class
/**
* @constructor
*/
AssociativeArray = function () {};
// Make the length property work
Object.defineProperty(AssociativeArray.prototype, "length", {
get: function () {
var count = 0;
for (var key in this) {
if (this.hasOwnProperty(key))
count++;
}
return count;
}
});
Now you can use this code as follows...
var a1 = new AssociativeArray();
a1["prop1"] = "test";
a1["prop2"] = 1234;
a1["prop3"] = "something else";
alert("Length of array is " + a1.length);
I think that is not safe. For example it cannot have an element with a key of "length
", the statement a1["length"] = "Hello world";
fails to store the entry. Also the statement a1["hasOwnProperty"] = "some prop";
totaly breaks the function
I don't think you'd want it to store the value if you used the length
property, any code that used it would have to ensure it did not try and store against length
, but I guess that would be the same if it was a standard array too. Overriding hasOwnProperty
on any object would most likely produce an undesired result.
If you need an associative data structure that exposes its size, better use a map instead of an object.
const myMap = new Map();
myMap.set("firstname", "Gareth");
myMap.set("lastname", "Simpson");
myMap.set("age", 21);
console.log(myMap.size); // 3
Use Object.keys(myObject).length
to get the length of object/array
var myObject = new Object();
myObject["firstname"] = "Gareth";
myObject["lastname"] = "Simpson";
myObject["age"] = 21;
console.log(Object.keys(myObject).length); //3
Use:
var myArray = new Object();
myArray["firstname"] = "Gareth";
myArray["lastname"] = "Simpson";
myArray["age"] = 21;
obj = Object.keys(myArray).length;
console.log(obj)
<script>
myObj = {"key1" : "Hello", "key2" : "Goodbye"};
var size = Object.keys(myObj).length;
console.log(size);
</script>
<p id="myObj">The number of <b>keys</b> in <b>myObj</b> are: <script>document.write(size)</script></p>
This works for me:
var size = Object.keys(myObj).length;
For some cases it is better to just store the size in a separate variable. Especially, if you're adding to the array by one element in one place and can easily increment the size. It would obviously work much faster if you need to check the size often.
The simplest way is like this:
Object.keys(myobject).length
Where myobject
is the object of what you want the length of.
This appears to be just a repeat of this existing answer.
agreed, and it does not provide any further context like other answers do.
In fairness to the OP, the JavaScript documentation actually explicitly refer to using variables of type Object
in this manner as "associative arrays".
And in fairness to palmsey he was quite correct. They aren't associative arrays; they're definitely objects :) - doing the job of an associative array. But as regards to the wider point, you definitely seem to have the right of it according to this rather fine article I found:
JavaScript “Associative Arrays” Considered Harmful
But according to all this, the accepted answer itself is bad practice?
Specify a prototype size()
function for Object
If anything else has been added to Object .prototype
, then the suggested code will fail:
<script type="text/javascript">
Object.prototype.size = function () {
var len = this.length ? --this.length : -1;
for (var k in this)
len++;
return len;
}
Object.prototype.size2 = function () {
var len = this.length ? --this.length : -1;
for (var k in this)
len++;
return len;
}
var myArray = new Object();
myArray["firstname"] = "Gareth";
myArray["lastname"] = "Simpson";
myArray["age"] = 21;
alert("age is " + myArray["age"]);
alert("length is " + myArray.size());
</script>
I don't think that answer should be the accepted one as it can't be trusted to work if you have any other code running in the same execution context. To do it in a robust fashion, surely you would need to define the size
method within myArray
and check for the type of the members as you iterate through them.
Using the Object.entries
method to get length is one way of achieving it
const objectLength = obj => Object.entries(obj).length;
const person = {
id: 1,
name: 'John',
age: 30
}
const car = {
type: 2,
color: 'red',
}
console.log(objectLength(person)); // 3
console.log(objectLength(car)); // 2
If we have the hash
hash = {"a" : "b", "c": "d"};
we can get the length using the length of the keys which is the length of the hash:
keys(hash).length
This is a great answer, however I can't find any documentation for this keys function. So I can't be confident on the cross browser support.
Unfortunately, this is not as good an answer as I first thought! It turns out that the keys function is only available in the chrome and firefox web consoles. If you put this code in to a script then it will fail with Uncaught ReferenceError: keys is not defined
How is this different from aeosynth's answer?
var myObject = new Object();
myObject["firstname"] = "Gareth";
myObject["lastname"] = "Simpson";
myObject["age"] = 21;
Object.values(myObject).length
Object.entries(myObject).length
Object.keys(myObject).length
Which one is faster among the above 3.
Object.values(myObject).length
how can we say that it Object.values(myObject).length
is faster is there any example
just try this in console: var myObject = {}; for (let i=0; i<10000000; i++) myObject[i] = i;
why Object.values(myObject).length
faster, where as Object.entries(myObject).length
not giving output even after sometime what is the reason here ?
On explanation would be in order. You can edit your answer.
What about something like this --
function keyValuePairs() {
this.length = 0;
function add(key, value) { this[key] = value; this.length++; }
function remove(key) { if (this.hasOwnProperty(key)) { delete this[key]; this.length--; }}
}
If you are using AngularJS 1.x you can do things the AngularJS way by creating a filter and using the code from any of the other examples such as the following:
// Count the elements in an object
app.filter('lengthOfObject', function() {
return function( obj ) {
var size = 0, key;
for (key in obj) {
if (obj.hasOwnProperty(key)) size++;
}
return size;
}
})
Usage
In your controller:
$scope.filterResult = $filter('lengthOfObject')($scope.object)
Or in your view:
<any ng-expression="object | lengthOfObject"></any>
The OP has not asked for a AngularJS version. This is not a valid answer to the question.
Here are some methods:
const myObject = new Object();
myObject["firstname"] = "Gareth";
myObject["lastname"] = "Simpson";
myObject["age"] = 21;
//first method
console.log(Object.entries(myObject).length); //3
//second method
let len = 0;
for(let i in myObject)len++;
console.log(len); //3
const myObject = new Object();
myObject["firstname"] = "Gareth";
myObject["lastname"] = "Simpson";
myObject["age"] = 21;
console.log(Object.keys(myObject).length)
// o/p 3
What does "o/p 3" mean?
An explanation of this answer would be in order.
Also, how is it different from previous answers, e.g. shaheb's answer?
“o/p” probably means “output”.
o/p means output
A variation on some of the above is:
var objLength = function(obj){
var key,len=0;
for(key in obj){
len += Number( obj.hasOwnProperty(key) );
}
return len;
};
It is a bit more elegant way to integrate hasOwnProp
.
If you don't care about supporting Internet Explorer 8 or lower, you can easily get the number of properties in an object by applying the following two steps:
- Run either
Object.keys()
to get an array that contains the names of only those properties that are enumerable orObject.getOwnPropertyNames()
if you want to also include the names of properties that are not enumerable. - Get the
.length
property of that array.
If you need to do this more than once, you could wrap this logic in a function:
function size(obj, enumerablesOnly) {
return enumerablesOnly === false ?
Object.getOwnPropertyNames(obj).length :
Object.keys(obj).length;
}
How to use this particular function:
var myObj = Object.create({}, {
getFoo: {},
setFoo: {}
});
myObj.Foo = 12;
var myArr = [1,2,5,4,8,15];
console.log(size(myObj)); // Output : 1
console.log(size(myObj, true)); // Output : 1
console.log(size(myObj, false)); // Output : 3
console.log(size(myArr)); // Output : 6
console.log(size(myArr, true)); // Output : 6
console.log(size(myArr, false)); // Output : 7
Here's a different version of James Cogan's answer. Instead of passing an argument, just prototype out the Object
class and make the code cleaner.
Object.prototype.size = function () {
var size = 0,
key;
for (key in this) {
if (this.hasOwnProperty(key)) size++;
}
return size;
};
var x = {
one: 1,
two: 2,
three: 3
};
x.size() === 3;
Object.prototype
- bad idea.
can you please explain why?
I'm not saying it mustn't be done, only that you need to know all the repercussions before you do this.
If you’re going to extend built-in prototypes or polyfill a property (i.e. monkey-patch), please do it correctly: for forward compatibility, check if the property exists first, then make the property non-enumerable so that the own keys of constructed objects aren’t polluted. For methods use actual methods. My recommendation: follow these examples which demonstrate how to add a method that behaves as closely as possible like built-in methods.
You can always do Object.getOwnPropertyNames(myObject).length
to get the same result as [].length
would give for normal array.
Object.keys()
returns an array that contains the names of only those properties that are enumerable. If you want an array with ALL properties, you should use Object.getOwnPropertyNames()
instead.
How is this different from aeosynth's answer?
You can simply use Object.keys(obj).length
on any object to get its length. Object.keys
returns an array containing all of the object keys (properties) which can come in handy for finding the length of that object using the length of the corresponding array. You can even write a function for this. Let's get creative and write a method for it as well (along with a more convienient getter property):
function objLength(obj)
{
return Object.keys(obj).length;
}
console.log(objLength({a:1, b:"summit", c:"nonsense"}));
// Works perfectly fine
var obj = new Object();
obj['fish'] = 30;
obj['nullified content'] = null;
console.log(objLength(obj));
// It also works your way, which is creating it using the Object constructor
Object.prototype.getLength = function() {
return Object.keys(this).length;
}
console.log(obj.getLength());
// You can also write it as a method, which is more efficient as done so above
Object.defineProperty(Object.prototype, "length", {get:function(){
return Object.keys(this).length;
}});
console.log(obj.length);
// probably the most effictive approach is done so and demonstrated above which sets a getter property called "length" for objects which returns the equivalent value of getLength(this) or this.getLength()
How is this different from aeosynth's answer?
It's because it shows how to make it as a function and a global object method (more object oriented and uses some form of encapsulation); however aeosynth's answer doesn't.
If you’re going to extend built-in prototypes or polyfill a property (i.e. monkey-patch), please do it correctly: for forward compatibility, check if the property exists first, then make the property non-enumerable so that the own keys of constructed objects aren’t polluted. For methods use actual methods. My recommendation: follow these examples which demonstrate how to add a method that behaves as closely as possible like built-in methods.
Also, how is writing a method “more efficient”?
A nice way to achieve this (Internet Explorer 9+ only) is to define a magic getter on the length property:
Object.defineProperty(Object.prototype, "length", {
get: function () {
return Object.keys(this).length;
}
});
And you can just use it like so:
var myObj = { 'key': 'value' };
myObj.length;
It would give 1
.
Arguments against prototype modification aside, I personally have NEVER had a bug caused by it and for me is one of the strong points of JavaScript.
Below is a version of James Coglan's answer in CoffeeScript for those who have abandoned straight JavaScript :)
Object.size = (obj) ->
size = 0
size++ for own key of obj
size
You probably wanted to say size++ for own key of obj
(own key
being syntax sugar in CoffeeScript). Using hasOwnProperty
directly from the object is dangerous, as it breaks when object actually has such property.
The OP didn't ask for a CoffeeScript version, nor it is tagged as such. This is not a valid answer to the question.
Property
Object.defineProperty(Object.prototype, 'length', {
get: function () {
var size = 0, key;
for (key in this)
if (this.hasOwnProperty(key))
size++;
return size;
}
});
Use
var o = {a: 1, b: 2, c: 3};
alert(o.length); // <-- 3
o['foo'] = 123;
alert(o.length); // <-- 4
If you’re going to extend built-in prototypes or polyfill a property (i.e. monkey-patch), please do it correctly: for forward compatibility, check if the property exists first, then make the property non-enumerable so that the own keys of constructed objects aren’t polluted. For methods use actual methods. My recommendation: follow these examples which demonstrate how to add a method that behaves as closely as possible like built-in methods.
With the ECMAScript 6 in-built Reflect object, you can easily count the properties of an object:
Reflect.ownKeys(targetObject).length
It will give you the length of the target object's own properties (important).
Reflect.ownKeys(target)
Returns an array of the target object's own (not inherited) property keys.
Now, what does that mean? To explain this, let's see this example.
function Person(name, age){
this.name = name;
this.age = age;
}
Person.prototype.getIntro= function() {
return `${this.name} is ${this.age} years old!!`
}
let student = new Person('Anuj', 11);
console.log(Reflect.ownKeys(student).length) // 2
console.log(student.getIntro()) // Anuj is 11 years old!!
You can see here, it returned only its own properties while the object is still inheriting the property from its parent.
For more information, refer this: Reflect API
Try: Object.values(theObject).length
const myObject = new Object();
myObject["firstname"] = "Gareth";
myObject["lastname"] = "Simpson";
myObject["age"] = 21;
console.log(Object.values(myObject).length);
Like most JavaScript problems, there are many solutions. You could extend the Object
that for better or worse works like many other languages' Dictionary (+ first class citizens). Nothing wrong with that, but another option is to construct a new Object
that meets your specific needs.
function uberject(obj){
this._count = 0;
for(var param in obj){
this[param] = obj[param];
this._count++;
}
}
uberject.prototype.getLength = function(){
return this._count;
};
var foo = new uberject({bar:123,baz:456});
alert(foo.getLength());
don't modify the prototype :)
Modifying the prototype of a factory function is the way you extend them.
Simple one liner:
console.log(Object.values({id:"1",age:23,role_number:90}).length);
Simple solution:
var myObject = {}; // ... your object goes here.
var length = 0;
for (var property in myObject) {
if (myObject.hasOwnProperty(property)){
length += 1;
}
};
console.log(length); // logs 0 in my example.
Here you can give any kind of varible array,object,string
function length2(obj){
if (typeof obj==='object' && obj!== null){return Object.keys(obj).length;}
//if (Array.isArray){return obj.length;}
return obj.length;
}
The solution work for many cases and cross browser:
Code
var getTotal = function(collection) {
var length = collection['length'];
var isArrayObject = typeof length == 'number' && length >= 0 && length <= Math.pow(2,53) - 1; // Number.MAX_SAFE_INTEGER
if(isArrayObject) {
return collection['length'];
}
i= 0;
for(var key in collection) {
if (collection.hasOwnProperty(key)) {
i++;
}
}
return i;
};
Data Examples:
// case 1
var a = new Object();
a["firstname"] = "Gareth";
a["lastname"] = "Simpson";
a["age"] = 21;
//case 2
var b = [1,2,3];
// case 3
var c = {};
c[0] = 1;
c.two = 2;
Usage
getLength(a); // 3
getLength(b); // 3
getLength(c); // 2
Object.keys
does not return the right result in case of object inheritance. To properly count object properties, including inherited ones, use for-in
. For example, by the following function (related question):
var objLength = (o,i=0) => { for(p in o) i++; return i }
var myObject = new Object();
myObject["firstname"] = "Gareth";
myObject["lastname"] = "Simpson";
myObject["age"] = 21;
var child = Object.create(myObject);
child["sex"] = "male";
var objLength = (o,i=0) => { for(p in o) i++; return i }
console.log("Object.keys(myObject):", Object.keys(myObject).length, "(OK)");
console.log("Object.keys(child) :", Object.keys(child).length, "(wrong)");
console.log("objLength(child) :", objLength(child), "(OK)");
vendor = {1: "", 2: ""}
const keysArray = Object.keys(vendor)
const objectLength = keysArray.length
console.log(objectLength)
Result 2
A code-only answer is not high quality. While this code may be useful, you can improve it by saying why it works, how it works, when it should be used, and what its limitations are. Please edit your answer to include explanation and link to relevant documentation.
I had a similar need to calculate the bandwidth used by objects received over a websocket. Simply finding the length of the Stringified object was enough for me.
This does not answer the question.
How do I post and then redirect to an external URL from ASP_Net?
ASP_NET server-side controls postback to their own page. This makes cases where you want to redirect a user to an external page, but need to post to that page for some reason (for authentication, for instance) a pain. An HttpWebRequest works great if you don't want to redirect, and JavaScript is fine in some cases, but can get tricky if you really do need the server-side code to get the data together for the post. So how do you both post to an external URL and redirect the user to the result from your ASP_NET codebehind code? Here's how I solved this problem today. I started from this article on C# Corner, but found the example - while technically sound - a little incomplete. Everything he said was right, but I needed to hit a few external sites to piece this together to work exactly as I wanted. It didn't help that the user was not technically submitting a form at all; they were clicking…
I'm working on a website that will switch to a new style on a set date. The site's built-in semantic HTML and CSS, so the change should just require a CSS reference change. I'm working with a designer who will need to be able to see how it's looking, as well as a client who will need to be able to review content updates in the current look as well as design progress on the new look. I'm planning to use a magic querystring value and/or a javascript link in the footer which writes out a cookie to select the new CSS page. We're working in ASP_NET 3.5. Any recommendations? I should mention that we're using IE Conditional Comments for IE8, 7…
I'm using ColdFusion to populate a template that includes HTML unordered lists ( <ul> s). Most of these aren't that long, but a few have ridiculously long lengths and could really stand to be in 2-3 columns. Is there an HTML, ColdFusion or perhaps JavaScript (I'm accepting jQuery solutions) way to do this easily? It's not worth some over-complicated heavyweight solution to save some scrolling. Is this jquery plugin of any use to you? Check out the Columnizer jQuery plugin…